Beetleball Ranked
3v3 is the ladder. 1v1 and 5v5 showed up as limited-time modes. Custom is still the gym.
Ranked Beetleball is 3v3 on the competitive map pool, same gold rules, same blue-versus-red nets, with an MMR that actually cares if you panic-threw a 4. Unranked matchmaking and custom lobbies sit next to it. Proximity voice is on; the beetle ten feet from the gold can hear you breathe. Steam Early Access launched 3 September 2026, so the ladder is live, not a trailer promise.
This page is how to queue, how to split a 3v3, and which limited-time ranked modes already happened. Class kits stay on the Players Hub. Comp sketches live on team comps. Do not jump in until Getting Started and How to Score feel obvious.
3v3 jobs: attacker, defender, support
Three beetles. If all three chase the same 1, you lose even when you are “better.” Name the jobs in champ select, then play them until the rabbit clock forces a swap.
Attacker wants gold in the red net. Dung, Ladybug, Click, and Tiger all live here in most lobby talk: speed, steal, shot. Your first touch after a merge is not a 40-meter hope throw. It is a movement string into the box, then a keeper-break as described on the scoring page. If you are the only attacker, you do not also need to be the only person watching the rabbit.
Defender wants gold to never be easy. Goliath is the dedicated keeper: shield, vault, ground pound, no glide. Earth-boring, Rhino, and Weevil show up as extra defenders when a team wants space control instead of a pure goalie. A defender who ball-chases to the enemy cake is a second attacker with a worse kit. Stay in a line that can still headbutt a shot. Potato on defense is the chomp: empty belly, dash the clean gold down a level, make them merge again.
Support makes the other two jobs less miserable. Bombardier (goop, SE4, slippery floors), Firefly (stun missile, exploding dung), Cyborg, and Fungus are the usual names. Support is not “I don’t know how to shoot.” Support is the stun that drops their gold, the mushroom that launches your Dung, the laser that deletes a flying Ladybug, the puddle that turns their keeper around.
A default 3v3 that does not grief itself is one attacker, one defender, one support. Two attackers and a Goliath works if the second attacker actually crashes the keeper. Three attackers is a custom meme that gets farmed on Egypt. Read team comps when you start locking a trio with friends.
Demo / Next Fest notes added difficulty tags and green stars in class select. Use them if your random teammate is new. Ranked still hides the enemy team’s identity before kickoff so people stop dodging; you will see names when the match exists, not in the queue card.
Queue versus custom
Ranked queue is for the ladder. Play it when you can grab, merge, and not shoot the keeper first. The ranked level requirement was 25 in the early demo and dropped to 5 so the playlist had humans in it. Check the live client for the current number; do not assume 25 is back, and do not treat 5 as a skill certificate.
Unranked is the same sport without the hidden number that ruins your evening. Good for warming up on maps you hate.
Custom lobbies are the gym. Host or join from the browser (average player level is listed). Force start and 75% ready exist for groups that cannot click ready. You pick maps, you can sit in a stump radio, you can run Picnic rollouts for twenty minutes. You can also queue ranked while joining some custom flows — demo notes allowed joining customs while queueing — so a group can warm up without dropping a search. Customs are how you practice SE4 and dolphin dive without donating MMR.
Proximity voice is not Discord. If you need a shot call from the far net, type or be closer. If you are the Goliath, you will hear the attacker who is actually in your box.
Leave ranked with the hold-to-exit prompt. Rage-clicking still counts as leaving; the client made you hold on purpose.
1v1 ranked LTM and 5v5 PvP Fest
1v1 ranked existed as a limited-time mode in the demo, including a leaderboard reset with cosmetics for the top of that board. It was explicitly a queue-time test, not the forever ladder. Solo play in 1v1 is a different game: no dedicated support, Potato chomps are personal, Goliath is a lifestyle. If 1v1 is in the playlist tonight, treat it as an LTM. If it is not, do not write the wiki as if you can still queue it.
5v5 ranked ran during Steam PvP Fest as a limited-time playlist with exclusive rewards (bandana for top 1000, boxing gloves for top 100 at the end of that event). Five beetles a side is closer to the 6v6 ceiling and needs two people who understand they are not both keepers. PvP Fest 5v5 is history unless a new patch brings it back; Updates is the place that would say so.
Neither LTM replaces 3v3 as the ranked identity of Early Access. They are proof Bugfight will spin the queue when Steam runs an event. Play them when they are up. Do not balance your main around a mode that is not in the menu.
XP, beetle bucks, and the 1.5x note
You earn experience and Beetle Bucks by playing. Ranked queue time is the tax, so patch notes added a 1.5x currency increase to Ranked to pay you for waiting. That multiplier is why a slow queue is still the better shop grind than idling in a custom you already won. Win/lose XP was also rebalanced in demo patches; the exact numbers move, the idea does not: ranked pays better than it used to because the queue is the content.
Hats, eggs, wing trails, and goal effects do not change MMR. Spend bucks after you can hit gold on purpose.
If you lose a long streak, demo notes reduced how hard a big win streak crashing would punish you. Still, a tilted third game is a custom game. The ladder will be there after you remember controls.
Queue when your 3v3 has names for the three jobs. Until then, the ranked button is just a louder custom with strangers.
Frequently Asked Questions
Quick answers for Beetleball players.
What is the main ranked mode in Beetleball?
3v3 ranked. Unranked matchmaking and custom lobbies sit beside it. 1v1 ranked and 5v5 ranked have run as limited-time modes.
How should a 3v3 split roles?
One attacker, one defender, one support is the default. Goliath is the natural keeper. See team comps for locked trios.
Is the ranked level requirement still 25?
No. It was lowered from 25 to 5 during the demo so more players could queue. Confirm the live number in the client before you grind levels for a gate that may not exist.
Does ranked pay more than unranked?
Patch notes added a 1.5x currency increase to Ranked to offset queue times. Play ranked when you actually want the ladder; do not treat 1.5x as a reason to throw games.
Should I learn in ranked or in custom?
Custom. Ranked is the exam. Picnic rollouts, headbutt grabs, and merges belong in a lobby you host, then in the 3v3 queue.