Tier List

Beetleball Team Comps

3v3 role coverage and 2v2 pairings built from kits this wiki already documents.

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Team Comps

Beetleball Early Access launched on 3 Sep 2026. Ranked and custom lobbies are live. This page is community pairing advice, not a list of official pro teams and not a Bugfight Studio tier. Names below are kit combos. If someone on your friends list branded a stack, that is a lobby, not a patch note.

Every match is blue versus red. Only a golden dungball scores, at five dung levels. Q is on-ball if you hold the ball and off-ball if you do not. Ranked 3v3 wants one attacker, one defender, and one support. 2v2 compresses that into carry plus cover. The Tier List Hub is the philosophy. This page is the lineup.

Ranked 3v3 shapes

Pads and a Dung rush

Fungus (Easy support) plus Dung (Medium attacker) plus a real goalie. Shroom Pad is the ramp. Dungy Dash (20s, momentum reset) plus Flutter Dash / Dung Rush is the finish. Nibble refreshes Dungy Dash on merge, so Fungus should help the 3+2, not steal the last pellet for a vanity Pogo. Max two pads in goal, min spacing, three pads on the map. The third beetle is Goliath or Rhino, not a second Dung.

Why it works: Dung is weak in the air and strong on dirt. Pads manufacture dirt in the sky. Why it dies: three pads in the mouth for Click pinches, or a Ladybug who never comes down to merge.

Goliath plus Cyborg laser

Goliath (Hard dedicated goalie) plus Cyborg (Medium disruptor/defense) plus any Easy carry (Click or Ladybug). Brace for Impact (25s) faces the camera. Bug Zapper (35s) is the scoped laser you grab to fire, plus an electric dash that stuns fast balls. Thorax Thruster (30s) rides gold if the carry is dead. Firefly can replace Cyborg if nobody can aim a sniper; then peel is Kamikaze instead of a laser.

Why it works: Click Skipjack and Ladybug Flying Dung are fast balls. Zapper stuns them. Brace eats what gets through. Why it dies: a 35s Zapper miss, or a Goliath who Ground Pounds midfield and leaves the net.

Firefly peel for a striker

Firefly (Easy) plus Click or Ladybug plus Rhino or Goliath. Kamikaze (35s) and Dung Grenade (22.5s, 3s fuse, re-activate early) exist to drop the ball. Experienced Masochist (25% less stun) lets Firefly take the trade. Click then Sonic Balls or pinches. Ladybug then spends the Flying Dung meter. Rhino Earthy Spikes (30s) or Goliath Brace is the back layer.

Why it works: peel is the support job beginners actually land. Why it dies: Firefly exploding on gold you still needed, or two peelers and no merge.

Magnet, drop, rewind

Weevil (Hard defender) plus Tiger (Easy trickster) plus Fungus or Firefly. Snout Vacuum (30s) and Sucky Ball (25s, two charges) create the drop. Tiger’s rule still holds: do not teleport onto a held ball. Wait, then Teleport Grab (25s). Dungball Rewind (32.5s, 1.75s back, shot buff) leaves. Beetle Helicopter gusts shove Ladybug off the line while Weevil stays aerial.

Why it works: Tiger is a steal kit, not a travel kit. Weevil manufactures steals. Why it dies: a magnet into your own net, or Rewind used as a panic teleport instead of a fake.

Deny with Potato and Atlas

Potato (dung eater) plus Atlas (Hard launch defender) plus a simple carry. Empty Potato Gun dash (10s) into uncracked gold removes one level. Get Stuffed (20s, up to three) hides dung; a headbutt on you drops one stored ball, so do not walk into Rhino 80. Atlas Horn Injection (37.5s) makes a spiky ungrabbable ball that wastes Tiger grabs and Weevil magnets. Horn Shot (12s, three charges) plus Recycling pokes air carries. Honey-less, pad-less, laser-less. This is a deny lobby.

Why it works: red cannot score a four-level ball. Why it dies: Potato stuffed on defense without the dash, or Atlas horns left on the floor.

Longhorn flex with a statue

Longhorn (Hard attacker/flex) plus Goliath plus Firefly or Fungus. Dung Swinger (12.5s, two antenna charges) reverses a ball you do not want to hold. Parasailing (25s) plus Excited after a steal is the leave. You still need a dedicated goalie. Two Longhorns is not a comp. It is a circus.

2v2: first man and cover

2v2 does not get three roles. One beetle pressures, one beetle covers net. The event trailer on this page is a 2v2 showcase, not a rulebook. Pairings that reuse real kits:

  • Click plus Rhino: boom and pinch off Earthy Spikes, 80 headbutt as cover.
  • Ladybug plus Goliath: air carry plus Brace. Ladybug never goalies.
  • Dung plus Fungus: pads into Dung Rush. Cover is whoever is not on gold.
  • Firefly plus Click: peel, then striker. Swap to cover after the explode.
  • Cyborg plus Goliath: laser plus shield, the 3v3 pair with no third.
  • Bee plus Dung: Honey Ball (25s, not mergeable) thrown at Dung for disruption shield plus speed; Honey Spray / Dungy Spray (5s) as the 5s buff window. Double Jump with the ball is Bee’s leave, not a sixth dung level.
  • Potato plus Rhino: empty chomp cracks gold, spikes buy the second, spit feeds if stuffed.
  • EBB plus Ladybug: Great Wall meter (35s) cuts the mouth, Flight goes over it. Do not dive-place a hole in the enemy goal; that is patched. Do not apply Fungus’s two-pad cap to EBB.

Bombardier in 2v2 is Hard floor paint. Goop Trail (8s meter, five charges), Goop Turret (35s), Kiss of Goop, SE4-style routes. Play it with a carry who can still merge while the floor is wet.

What is not a comp

Three attackers. Two dedicated goalies and no merge. Four pads in the mouth. Honey Ball into the merge pile. Teleport onto a held ball. Sonic Ball on high ping from your own doorstep. Uncracked gold left in front of an empty Potato. A stack name you invented to sound like a circuit. If the kits on this page cannot describe the synergy, it does not belong here.

Fill from the Beetles Hub if a teammate instalocks. First hours should still start on beginner picks. Then come back and pick a pair whose Q modes actually touch.

FAQ

Frequently Asked Questions

Quick answers for Beetleball players.

Does ranked 3v3 need one of each role?

Yes. One attacker, one defender, one support. Three carries leave the net empty. Two goalies leave gold in mid.

What is a real Fungus plus Dung synergy?

Shroom Pads are the ramp. Dung Rush / Dungy Dash is the momentum reset through that ramp. Max two pads in goal.

Why pair Goliath with Cyborg?

Brace holds the box. Bug Zapper stuns fast balls (Click Skipjack, Ladybug air gold) before they arrive. A missed 35s laser is the failure mode.

Are the comps on this page official teams?

No. They are kit pairings. This wiki does not treat community stack names as Bugfight Studio lineups.

How does 2v2 differ from 3v3?

2v2 is pressure plus cover, not a full three-role lobby. Keep one beetle goal-side while the other peels or carries.